My Torchlight II RP Character System

   First of all, this post is completely unnecessary and useless. Literally useless because it lacks skill trees, a clear enough explanation and the required random number generator. I'm just posting it because I have nothing left to do, for now, nothing interesting...
   This is my Torchlight II random RP character creating system. Although it doesn't really explain completely how to properly create a character, it definitely works for me.
   Also, Torchlight II is a great game to listen to podcasts / audiobooks while playing.


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   These are some example character sheets:

(Dianne) (Staff) (0 x 1 x 2 x 1) (All)
- Actives:
// Active
- Elemental Boon (Frost 4)
- Thunder Locus (Storm 3)
- Ice Prison (Frost 6)
- Immolation Aura (Inferno 6)
// Buff
- Astral Ally (Frost 7)
- Passives:
// Passive
- Charge Mastery (Inferno 1)
- Staff Mastery (Frost 1)
- Frozen Fate (Frost 2)
// Trash
- Prismatic Rift (Storm 1)

(Piquine) (Melee) (3 x 1 x 1 x 0) (I)
- Actives:
// Active
- Northern Rage (Tundra 4)
- Howl (Hunter 2)
- Glacial Shatter (Tundra 7)
// Buff
- Battle Standard (Shadow 6)
- Stormclaw (Tundra 2)
- Passives:
// Passive
- Rage Retaliation (Tundra 3)
- Shatter Storm (Tundra 2)
- Cold Steel Mastery (Tundra 1)
// Trash
- Red Wolf (Shadow 3)

(Heath) (Pistol (Dual)) (3 x 1 x 1 x 0) (P)
- Actives:
// Active
- Burning Leap (Lore 6)
- Tangling Shot (Lore 2)
- Venomous Hail (Warfare 7)
// Buff
- Vortex Hex (Warfare 5)
- Stone Pact (Sigil 5)
- Passives:
// Passive
- Akimbo (Warfare 3)
- Long Range Mastery (Warfare 1)
- Shadowling Ammo (Sigil 2)
// Trash
- Dodge Mastery (Lore 1)

(Phoenix) (Melee & Shield) (1 x 0 x 0 x 1) (All)
- Actives:
// Active
- Flame Hammer (Blitz 1)
- Seismic Slam (Blitz 2)
- Shield Bash (Aegis 1)
- Shock Grenade (Construction 5)
- Passives:
// Passive
- Bulwark (Construction 1)
- Charge Reconstitution (Aegis 3)
- Coup de Grace (Blitz 3)
- Supercharge (Blitz 2)
// Trash
- Charge Domination (Construction 3)



-X-X-X-



Randomizing Rules:

Skill Distribution:
- 132 pts ::: 8 complete skills + 12 extra attributes
+ Skills that cause a requirement confliction with the skills that you already picked are not included into the selection roll
- Pick three passive skills first
- Pick from all skills until active skill number is four
- Pick between buffs and passives after active skill number is capped
- Pick a weapon type compatible with the final structure
- Determine stat distributions and elements with the final setting
- Pick the trash skill that will have only 12 points in it
+ The trash skill has to be a passive skill
+ The trash skill can only be upgraded if there are no other skill upgrades are available
- Add skill points randomly between these (8+1) skills, as long as the skill upgrades are available
- Spells can be additional active skills / buffs (max 2)

Engineer: (17 + 4)
- Blitz: (7 + 0) active + 3 passive
a2 (melee + no claw) + a1 (melee (rh)) + p1 (2h + cannon + polearm) + p1 (melee) + p1 (stun)
- Construction: (4 + 3) active + 3 passive
a2 (cannon)
- Aegis: (6 + 1) active + 3 passive
a1 (shield) + p1 (shield + melee) + p3 (1st active is one of 6 charge consumers)

Outlander: (17 + 4)
- Warfare: (6 + 1) active + 3 passive
a3 (ranged + rifle) + p1 (ranged + wand) + p1 (rifle) + p1 (pistol (x2))
- Lore: (7 + 0) active + 3 passive
a1 (ranged + rifle)
- Sigil: (4 + 3) active + 3 passive
p1 (shadowlings)

Berserker: (17 + 4)
- Hunter: (6 + 1) active + 3 passive
a2 (melee + right hand)
- Tundra: (6 + 1) active + 3 passive
a1 (melee) + p1 (melee)
- Shadow: (5 + 2) active + 3 passive
a1 (melee) + p1 (melee)

Embermage: (17 + 4)
- Inferno: (6 + 1) active + 3 passive
no req
- Frost: (5 + 2) active + 3 passive
p1 (staff + skills)
- Storm: (6 + 1) active + 3 passive
a4 (staff + wand) p2 (wands)

Useful Active Spells:
- Dervish
- Draining Touch
- Elemental Overload
- Elemental Protection
- Fireball
- Frost
- Haste
- Heal All
- Heal Self
- Retribution
- Silence
- Summon Archers
- Summon Skeleton
- Summon Nether Imp
- Summon Zombie

Stat Distribution:   (Proper)
- Engineer: +1 Str +1 Vit
- Berserker: +3 Str +1 Dex + 1 Focus
- Outlander: +3 Str +1 Dex + 1 Focus
- Embermage: +3 Str +1 Dex + 1 Focus

Stat Distribution:   (RP)
- Engineer: +1 Str +1 Vit
- Berserker: +1 Str +1 Dex
- Outlander: +1 Str +2 Dex + 1 Focus
- Embermage: +1 Dex +2 Focus +1 Vit

Difficulty:   (2 (d6))
- Casual: (2 - 4) (6)
- Normal: (5 - 7) (15)
- Veteran: (8 - 10) (12)
- Elite: (11 - 12)  (3)

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